Sell Off Music

Music Sales by Way of Digital Distribution

Will algorithms run run our digital lives?

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Tunnel of zeros and ones Demand Media (see this brilliant Wired piece), one of the biggest producers and distributors of online video (see the Mary Meeker / Morgan Stanley presentation here; page 42) produces 100s of 1000s of videos on topics that are solely determined by a proprietary algorithm that crunches data on popular search terms, keywords and their current rates on search engines, and information about how many web pages already cover the topic. If a topic is 'hot' and not yet covered, Demand Media commissions an army of freelance video makers, at $20 per video (!), to quickly produce short clips on the topic, e.g. on 'how to heel-flip on a skate board' etc.

Wired's Ryan Singel talks about AOL's similar new plan: "AOL’s new chief plans to combine algorithms, marketing partnerships and cheap freelance writers in order to turn the stale web property into a vibrant online content factory pumping out stories to fit the zeitgeist..." - all for the sole sake of taking advantage of the Google-page-ranking system i.e. to subsequently yield more advertising dollars.

With both examples, the idea is simple: to produce a huge a and hyper-distributed amount of fast, short - and above all - ultra-cheap content that is a perfect fit with the hottest and most expensive keywords on the web, today, so that the maximum advertising rates can be achieved at all times. In other words, this 'content' only exists as a way of garnering advertising revenues based on keyword popularity - hardly what I would consider 'adding value to the content ecosystem' ;)

In music, recommendations are already generated largely by software algorithms and data-crunching recommendation engines; some people even go as far as predicting whether a song will be a hit or not, using smart software engines (disclosure: I am on the advisory board of this company, uPlaya). Google's page-ranking system relies entirely on machine-intelligence, of course, and Twittercounter's top 1000 list is, of course, generated solely by data feeds - not by human editors (such as my own site, Futerati, which will, btw, be relaunched within the next 10 days).

Techcrunch's Arrington talks about the end of crafted content.  Wired calls Demand Media a factory that stamps out money-making content. The Inquisitor talks about how this kind of approach is turning the web into an obese mess. The Washington Post sums it up, rather gloomy: "these models create a race to the bottom situation, where anyone who spends time and effort on their content is pushed out of business."

Here is what I believe:

  • Content that is produced only because of keyword popularity and because eager and / or desperate producers (no blame there, btw, just stating a fact) are willing to work for exceedingly cheap rates may bring in the immediate bacon but in my opinion will not last in terms of continuous popularity and therefore in long-term revenues. And if they do, great for them - but it does not mean that all content production will move in this direction. Every single person that likes to eat fast-food still knows the difference between Wendy's and a nice meal: yes, it's more expensive and it takes longer but it's a much better experience, and it makes you feel better. Fast food chains simply co-exist with 'real' restaurants of all kinds, everywhere - and that's what we will have in the content industries, too. If you want to make a quick buck by starting a fast-food franchise, go ahead. I, personally, don't like to eat fast food, nor would I enjoy running a McDonald's franchise so I will go a different route.
  • There will always be people who are willing to pay for better, deeper and more 'serious' content, and, in my opinion, increasingly so (mostly because of the trend towards mobile content consumption) - we just need to find new, web-native models of getting paid for content and translate the value of attention into tangible $. Yes, this is a real challenge, today, but new ways are emerging that will indeed provide plenty of resources for the continued creation of high-quality content. Let's have some imagination. Just because 100s of 1000s of aspiring teenagers want to see those free, ad-supported videos on pole-dancing does not mean we won't be selling video-on-demand, DVDs and books on more serious (or indeed, the same) subjects. Cheap, free and low-quality options have always co-existed with more expensive ones, and while the web has made this trend a lot more pronounced it will not spell the end of well-produced and high-quality content - the cheap stuff is simply first because so far we are lacking business models for the better stuff (for the most part).
What do you think?

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Music 2.0 – My presentation at Feira Musica in Recife

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Feiramusic brasil Here is the quickie-PDF, as promised: Download Music 2 in Brazil Gerd Leonhard at Feira Musica Recife Low Res version *4MB

Full-resolution PDF and slideshow is embedded below - feel free to share, embed, download, forward. Some bottom lines:  Music 2.0 is about the inevitable shift to OPEN: Open licenses - Open innovation - Open distribution - Open competition - Open partnerships - Open technologies - Open data standards. In Music, first, we urgently need either a voluntary, collective license proposal by the rights-holders, and / or legislation that legalizes and monetizes the usage on the Internet.

View gleonhard's profile on slideshare
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The Future of Social Media: video of my PICNIC09 presentation on Fora.tv

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Will this be the way we read magazines in the near future? Videos: SI.com & Wired tablet versions

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I have a hunch it may well be... check it out. This is amazing stuff - the only limit is our time, and attention;)

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Dick Dale video on how to succeed in the music business

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Dick Dale is the King of Surf Guitar - check out his video on what's happening in the music industry, below - there are a lot of nuggets in here. I do have the feeling he somehow does not like the record labels...;). He does not at all mention the Internet, btw... pretty amazing! Hat tip to Michael Drapkin
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Announcing my new book on Lulu: “Friction is Fiction” – write a review and get the free PDF!

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Picture 44 I have been very busy compiling my best essays, blog posts and other writings from the past 3 years, and have finally uploaded the most recent version to Lulu (my favorite print-on-demand book store). The new book is now called 'Friction is Fiction' and is available in 3 versions:  1) 158 pages, 6x9 inches / U.S. trade format, full-color, for $60.40, here (yes, it's quite pricey because of the cost of printing 4-color, on-demand)  2) the same dead-tree version, but in black & white only, for $19.98, here (much cheaper but a lot less cool;) 3) as a PDF, for a token price of $7.50, here.

I would be delighted if you would consider buying whatever works best for you - what better Christmas present could you possibly think of!   Please note that this book will be updated every 3 months, to include my latest writings. If you want to share the book page please just send people to www.frictionisfiction.com - thanks.

As to giving away the free PDF, here is the deal: you can contact me anytime (via email, Facebook or Twitter) to request a free copy of the PDF if you just don't want to (or can't) spend the $7.50, and I will send you the download link. In return, what I ask from you is to pay me with attention, i.e. to write a review on Lulu, a blog-post, or a tweet about my book, with a link (all 3 is best;). Deal?

As to the title: I used to simply call this compilation 'The Best of Media Futurist' but while looking through all those posts - and spending a lot more time revising them - I found an important thread that goes through almost all of it and which therefore has become the new title: Friction is Fiction. So what does that mean? It means that if you are currently basing your success on maintaining or even constructing hurdles, difficulties or other bottlenecks somewhere in the system - i.e. if there is something that impedes the flow of information, or a transaction or purchase so that a higher price point or some other form of control over the can be obtained - then you are very likely to face diminishing revenues in the next few years. Building obstacles for users (fka consumers) used to work just fine but... no longer. Building walls is the fastest road to suicide in the digital economy.

The web has been utteMatches in the river gerd leonhardrly ruthless about finding these glaring points of friction, such as paying for eMail (remember that?), paying a ton of money for long-distance phone calls (remember those pre-skype days?), or consumers not having any access to travel booking systems, flight information or seating. These hurdles are being removed, one-by-one, and those 'people formerly known as consumers' are getting more powerful every single day. Banking on friction to increase your revenues has become like throwing matches into the river and asking it to stop - it's useless.

Friction was, of course, the main money-maker in the media, entertainment and content business, for a long time: certain CDs were only available in certain stores at certain times in certain countries, DVDs with those movies you really wanted were only available in certain countries and within certain 'windows', books had to be printed and shipped, and ring-tones could only be purchased from your operator.  Basically, at every turn the consumer encountered have-to's  and must's which essentially allowed a substantial level of control by the media and content companies - and thus, higher prices. In many cases, the more friction the higher the price you could ask for.

No longer. Read the book!

Friction is fiction lulu isbn

Related: my blog-book "The End of Control": download the first 6 chapters here. Also: My Music 2.0 book is available via Lulu, here

Support independent publishing: Buy this book on Lulu.
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The Future of Media: mobile, social and… PAID? Video from Mobile Monday Munich

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This just went up on the Mobile Monday channel: video of my presentation at Mobile Monday Munich (Nov 30, 2009)
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Announcing my presentations and workshops at MIDEM 2010

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Once again, the global music industry will come down to Cannes / France, January 22-27, 2010, to debate the future of the business at MIDEM. I have been involved with MIDEM / MIDEMNet and their conference programs for quite some time now (see last year's talk here), and will be contributing again, this year, see below.  If you are in the music industry I do hope to see you there, and to connect. In the meantime, check out the MidemNet blog (I am a guest blogger there, too), and take a look at the 2010 conference program.


Sunday, January 24th, 2010 midem 2010 new ways to monetize content Monday, January 25th, 2010 Content 2.0 at Midem 2010 Tuesday, January 26th midem 2010 gerd leonhard workshop social
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The Future of Content in the Digital Economy (my presentation at EU-Observer event in Brussels)

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Media 2.0: open, mobile, social… and paid? Presentation at Mobile Monday Germany

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Picture 7 I always enjoy the Mobile Monday events - great people that are keen to talk, learn and exchange the latest developments and ideas in the mobile space (my previous, Mobile Monday Amsterdam PDF is here or here btw, and the video is here). Update: the video from this event is now available on YouTube.

As promised, here, below, is my slideshow and PDF from today's gig in Munich, on the topic of "Media 2.0: Mobile, Social, Open...Free?". Enjoy. Share.

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